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AmigActive 10
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mrjong.c
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C/C++ Source or Header
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2000-05-11
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7KB
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237 lines
/***************************************************************************
Mr.Jong
(c)1983 Kiwako (This game is distributed by Sanritsu.)
Crazy Blocks
(c)1983 Kiwako/ECI
Driver by Takahiro Nogi (nogi@kt.rim.or.jp) 2000/03/20 -
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
void mrjong_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void mrjong_vh_screenrefresh(struct osd_bitmap *bitmap, int full_refresh);
WRITE_HANDLER( mrjong_flipscreen_w );
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0x87ff, MRA_RAM },
{ 0xa000, 0xa7ff, MRA_RAM },
{ 0xe000, 0xe3ff, videoram_r },
{ 0xe400, 0xe7ff, colorram_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0x8000, 0x87ff, MWA_RAM },
{ 0xa000, 0xa7ff, MWA_RAM },
{ 0xe000, 0xe3ff, videoram_w, &videoram, &videoram_size },
{ 0xe400, 0xe7ff, colorram_w, &colorram },
{ 0xe000, 0xe03f, MWA_RAM, &spriteram, &spriteram_size}, /* here to initialize the pointer */
{ -1 } /* end of table */
};
WRITE_HANDLER( io_0x00_w )
{
mrjong_flipscreen_w(0, ((data & 0x04) > 2));
}
READ_HANDLER( io_0x03_r )
{
return 0x00;
}
static struct IOReadPort readport[] =
{
{ 0x00, 0x00, input_port_0_r }, // Input 1
{ 0x01, 0x01, input_port_1_r }, // Input 2
{ 0x02, 0x02, input_port_2_r }, // DipSw 1
{ 0x03, 0x03, io_0x03_r }, // Unknown
{ -1 } /* end of table */
};
static struct IOWritePort writeport[] =
{
{ 0x00, 0x00, io_0x00_w },
{ 0x01, 0x01, SN76496_0_w },
{ 0x02, 0x02, SN76496_1_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( mrjong )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // ????
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "30k")
PORT_DIPSETTING( 0x04, "50k")
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x00, "Normal")
PORT_DIPSETTING( 0x08, "Hard")
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3")
PORT_DIPSETTING( 0x10, "4")
PORT_DIPSETTING( 0x20, "5")
PORT_DIPSETTING( 0x30, "6")
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) )
INPUT_PORTS_END
static struct GfxLayout tilelayout =
{
8, 8, /* 8*8 characters */
512, /* 512 characters */
2, /* 2 bits per pixel */
{ 0, 512*8*8 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */
{ 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16, 16, /* 16*16 sprites */
128, /* 128 sprites */
2, /* 2 bits per pixel */
{ 0, 128*16*16 }, /* the bitplanes are separated */
{ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7, /* pretty straightforward layout */
0, 1, 2, 3, 4, 5, 6, 7 },
{ 23*8, 22*8, 21*8, 20*8, 19*8, 18*8, 17*8, 16*8,
7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x0000, &tilelayout, 0, 32 },
{ REGION_GFX1, 0x0000, &spritelayout, 0, 32 },
{ -1 } /* end of array */
};
static struct SN76496interface sn76496_interface =
{
2, /* 2 chips (SN76489) */
{ 15468000/6, 15468000/6 }, /* 2.578 Mhz */
{ 100, 100 }
};
static struct MachineDriver machine_driver_mrjong =
{
{
{
CPU_Z80,
15468000/6, /* 2.578 MHz?? */
readmem, writemem, readport, writeport,
nmi_interrupt, 1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 30*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
16, 4*32,
mrjong_vh_convert_color_prom,
VIDEO_TYPE_RASTER | VIDEO_SUPPORTS_DIRTY,
0,
generic_vh_start,
generic_vh_stop,
mrjong_vh_screenrefresh,
/* sound hardware */
0, 0, 0, 0,
{
{
SOUND_SN76496, /* SN76489 x2 */
&sn76496_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( mrjong )
ROM_REGION( 0x10000, REGION_CPU1 ) /* code */
ROM_LOAD( "mj00", 0x0000, 0x2000, 0xd211aed3 )
ROM_LOAD( "mj01", 0x2000, 0x2000, 0x49a9ca7e )
ROM_LOAD( "mj02", 0x4000, 0x2000, 0x4b50ae6a )
ROM_LOAD( "mj03", 0x6000, 0x2000, 0x2c375a17 )
ROM_REGION( 0x2000, REGION_GFX1 ) /* gfx */
ROM_LOAD( "mj21", 0x0000, 0x1000, 0x1ea99dab )
ROM_LOAD( "mj20", 0x1000, 0x1000, 0x7eb1d381 )
ROM_REGION( 0x0120, REGION_PROMS ) /* color */
ROM_LOAD( "mj61", 0x0000, 0x0020, 0xa85e9b27 )
ROM_LOAD( "mj60", 0x0020, 0x0100, 0xdd2b304f )
ROM_END
ROM_START( crazyblk )
ROM_REGION( 0x10000, REGION_CPU1 ) /* code */
ROM_LOAD( "c1.a6", 0x0000, 0x2000, 0xe2a211a2 )
ROM_LOAD( "c2.a7", 0x2000, 0x2000, 0x75070978 )
ROM_LOAD( "c3.a7", 0x4000, 0x2000, 0x696ca502 )
ROM_LOAD( "c4.a8", 0x6000, 0x2000, 0xc7f5a247 )
ROM_REGION( 0x2000, REGION_GFX1 ) /* gfx */
ROM_LOAD( "c6.h5", 0x0000, 0x1000, 0x2b2af794 )
ROM_LOAD( "c5.h4", 0x1000, 0x1000, 0x98d13915 )
ROM_REGION( 0x0120, REGION_PROMS ) /* color */
ROM_LOAD( "clr.j7", 0x0000, 0x0020, 0xee1cf1d5 )
ROM_LOAD( "clr.g5", 0x0020, 0x0100, 0xbcb1e2e3 )
ROM_END
GAME( 1983, mrjong, 0, mrjong, mrjong, 0, ROT90, "Kiwako", "Mr. Jong (Japan)" )
GAME( 1983, crazyblk, mrjong, mrjong, mrjong, 0, ROT90, "Kiwako (ECI license)", "Crazy Blocks" )